Four licence tiers of the same sub-20 ms voice changer, each quoted for your setup instead of typed into a cart.
Creator, Streamer Pro, Studio/Team and a metered Developer API all run the same pitch/formant engine. What changes tier to tier is routing, seats and who manages the licence — not the latency budget.
v5, two-dial pitch/formant
custom quote, no card on this page
14 days on a support ticket
Why four, not one price
VolceMood sells one voice-changer engine, licensed by who is running it. A solo streamer, a two-app broadcast desk, a five-seat team and a developer wiring the engine into someone else's product all put a different load on it, so they get a different tier — not a different product.
Every tier below carries the same real-time voice changer core: two independent dials for pitch and formant, a noise gate, and a soundboard fired from a hotkey rather than a mouse click. None of the four is a stripped demo of the others. The differences are routing, seat management and support queue, listed as spec rows under each tier so you can compare without asking. If you're evaluating VolceMood as a voice changer for gaming or a voice changer for Discord specifically, Creator or Streamer Pro is almost always the right starting conversation — Studio exists for teams, and the API exists for people who don't want a desktop client at all.
Nothing on this page is a binding quote. Pricing is USD, inquiry-only: tell us which app you run and how many seats you need, and a person replies with a number and a licence term. There's no self-serve checkout on this site and there won't be — the variables that change a fair price, like GPU headroom and whether the soundboard needs to sync across a five-person team, are exactly the ones a form field can't ask well.
Creator
Built for one person running one app at a time — a Twitch stream through OBS, or a ranked match with Discord open in the background. Twelve tuned voices and an 8-slot hotkey soundboard ship standard, held to the same latency budget as every other tier.
Price basis: custom quote, billed monthly per seat
- Twelve tuned voices — not ninety renamed pitch shifts, twelve that hold up at speaking volume without artifacts.
- Eight hotkey slots on the soundboard, fired without alt-tabbing out of the game.
- One active application at a time — Discord or OBS, not both simultaneously. That's the line Streamer Pro removes.
- Standard noise gate, tuned for a closed-back headset mic rather than an open studio room.
| Spec | Detail |
|---|---|
| Voice count | 12 tuned voices, pitch and formant adjustable per voice |
| Soundboard slots | 8 hotkey slots, remappable |
| Simultaneous routing | One application at a time |
| Added latency | Under 20 ms, input to output, on a mid-range laptop |
| Platforms | Windows and macOS desktop, mobile companion app |
| Refund window | 14 days, if the engine won't hold sync on your machine |
Streamer Pro
Everything in Creator, plus the routing a real broadcast desk needs: OBS and Discord at the same time, without one app stealing the input device from the other. Twenty-four hotkey slots and a noise gate tuned for an open-mic setup, not a closed headset.
Price basis: custom quote, billed monthly per seat
- Simultaneous routing into OBS and Discord from one processed signal — viewers and voice chat hear the same voice at the same time.
- Twenty-four hotkey slots, three times Creator's board, for streamers running a deeper sound-effect library.
- Noise gate re-tuned for an open condenser mic on a boom arm, where room noise is the actual problem, not headset bleed.
- Same twelve-voice set as Creator — this tier is about routing and slots, not a bigger voice library, because a bigger library isn't the thing that was broken.
| Spec | Detail |
|---|---|
| Voice count | 12 tuned voices, shared with Creator |
| Soundboard slots | 24 hotkey slots, remappable, groupable |
| Simultaneous routing | OBS and Discord together, single processed signal |
| Noise gate | Open-mic profile, tuned for boom-arm condenser microphones |
| Added latency | Under 20 ms, input to output, unchanged from Creator |
| Refund window | 14 days, if the engine won't hold sync on your machine |
Studio / Team
For a production team running more than one host, or a small studio that wants one voice pack and one admin console instead of five separate installs quietly drifting out of sync with each other.
Price basis: custom quote, billed annually, 5-seat minimum
- One shared voice-pack library across the whole team, so every seat hears the same tuned set instead of five independent configs.
- Licences managed centrally — a lead can reassign a seat when someone leaves the team without a support ticket.
- Priority ticket queue, ahead of the standard Creator/Pro queue, because a team outage costs more than a solo one.
- Five-seat minimum. Below that, Streamer Pro on separate seats is cheaper and we'll say so if you ask.
| Spec | Detail |
|---|---|
| Seat minimum | 5 seats |
| Billing term | Annual, per seat |
| Voice library | Shared pack, centrally versioned across seats |
| Administration | Central console, one admin reassigns or revokes seats |
| Support queue | Priority, ahead of standard Creator/Pro tickets |
| Refund window | 14 days per seat, if the engine won't hold sync |
Developer API
A REST endpoint that runs VolceMood's pitch and formant processing inside a third party's own application. This is the voice changer API tier: no desktop client or soundboard UI, just the processing engine exposed as a service you call.
Price basis: custom quote, metered per processed minute
- Same two-dial pitch/formant model as the desktop engine, exposed as request parameters instead of on-screen sliders.
- Billed per minute of audio actually processed, with no seat count or minimum and nothing to install on your end users' machines.
- This is the one tier that makes a network call by design — the desktop and mobile clients process on-device and never round-trip to a server for the voice itself, but an API is a network call, that's the definition. Budget for round-trip time on top of processing time.
- The 14-day sync refund applies to seat licences. API usage is metered and billed for what was actually processed, so there's nothing to reverse once the minutes are consumed — ask before you integrate, not after.
| Spec | Detail |
|---|---|
| Integration | REST endpoint, request/response, no desktop client |
| Billing | Metered, per processed minute |
| Processing | Pitch and formant, independently addressable per request |
| Minimum | None — billed only for minutes actually processed |
| Latency | Engine processing under 20 ms; add your own network round trip |
| Refund | Not applicable to metered usage already processed |
Not sure which tier fits your setup?
Tell us what you run and how many seats you need, and we'll say which tier fits, including if the honest answer is "none of them, here's why." That's a faster conversation than reading four spec tables twice.